What you see and hear
ALT+Tone
- Division lens
- What makes the game
- Key sense
- Eyes · ears
Colour for the eye, sound for the ear — games that begin with what you see and hear.
12 SELECTED / 1 PLATINUM SPONSOR GAME
Open a game to explore its images and story.
「퐁퐁두두2」는 귀여운 캐릭터를 키우는 힐링 모바일 게임으로, 45만 유저를 달성한 전작을 기반으로 하고 있습니다.
할로원더밴드는 할로윈 컨셉의 카툰풍 그래픽을 바탕으로, 스토리와 리듬 게임을 결합한 리듬액션 어드벤처 게임입니다.
HIPS N NOSES 는 잠이 사라진 세계를 배경으로, 낮에는 카페를 운영하고 밤에는 꿈속에서 싸우는 카페 경영과 로그라이트 액션이 결합된 게임입니다.
글로벌 누적 2.1억 뷰를 기록한 카카오엔터테인먼트의 메가히트 IP 〈레벨업 못하는 플레이어〉는 모두가 레벨업하는 세상에서 주인공만 '레벨 1'이라는 시스템적 한계에서 시작합니다.
『PengPong』은 하키 스틱으로 무기를 직접 쳐내 몰려오는 적을 물리치는 물리 기반 불렛헤븐 로그라이트 게임입니다.
<보존계>는 불타버린 사건 기록을 직접 복원하며 각 사건의 진상과 이야기의 진실을 추적하는 추리 게임입니다.
Pocket Legend 는 인벤토리 배치 자체가 전투가 되는 로그라이크 덱빌딩 게임입니다.
「슈퍼 배틀즈: 브레이크 아웃」은 벨트스크롤 액션의 손맛과 익스트랙션 액션의 긴장감, 덱빌딩의 전략을 결합한 액션 게임입니다.
타워로 몬스터를 공격하는 대신 타워와 타워 사이를 라인으로 이어서 그 라인으로 공격하는 방식의 타워 디펜스 게임입니다.
"추억의뢰소" 는 두 플레이어가 의뢰소의 주인이 되어 의뢰인의 추억을 찾아주는 2D 협동 플랫포머 게임입니다.
PARRUITS!는 과일로 변신하는 앵무새들이 펼치는 2~6인 파티 난투 액션 게임입니다.
「던전 산업의 미래를 선도하는 도시, 엘리시아에 오신 것을 환영합니다.」
도트 영웅과 함께 왕궁을 되찾는 액션 로그라이크 RPG. 간단한 조작으로 전투하고, 수집한 축복을 빙고처럼 조합해 영웅을 키워요.
Developer description · Korean
#1ALT+Tone할로원더밴드화이트카이트
#2ALT+Together병풍너머5묘게임즈(5myogames)
#3ALT+ToneHIPS N NOSES주식회사 페퍼스톤즈VENUE
Free admission · No advance registration
The map loads as you approach this section.
After enabling map controls, use the arrow keys to move and plus or minus to zoom. Press Tab to leave the map.
Map data © OpenStreetMap contributors · Map by OpenFreeMap
ALT+G 2025
Game showcases, DJ sets, the flea market and awards at the first ALT+G in Seongsu in 2025.
SUPPORTED BY
SPONSORSHIP
ALT+G brings game makers and players together. Tell us what you would like to make happen with us.
Send a sponsorship proposalEXHIBITION GUIDE
Exhibitors may sell merchandise at the festival.
12 selected works · 2 sponsor booths
SIX SENSES
Choose one division based on the strength you are most confident in. Each game can enter only one division.
FINALFinal applications by divisionSubmitted applications
Total65worksWhat you see and hear
Colour for the eye, sound for the ear — games that begin with what you see and hear.
What you touch
The feel of a single button — games that are enjoyable to play.
What you think
Judgement, calculation, discovery — games where thinking becomes play.
What you rewrite
Games that rewrite a genre's grammar or try an unfamiliar combination.
What you share
Games that become more fun when shared with others.
What you cannot explain
Games that fit nowhere else, yet keep pulling you back.
SELECTION
Expert review
Public review
Online selection combines 80% expert review and 20% public review. Finalists from each division are determined by the first expert round alone.
ALT+Sixth does not score division fit. It uses 35 points for gameplay, 35 for exhibition fit, and 30 for polish.
Each item carries the same weight on a 1–5 scale.
Your ballot becomes valid after you complete all three items for six works. There is no minimum number of participants per work, and saved evaluations can be revised before the deadline.
12 EXHIBITS
TIMELINE
FAQ
No. One game may be submitted to one division only.
We publish the competition rate for each division in real time during the application period. Check the current figures and choose strategically which division to enter.
This was one of the pieces of feedback we received last year. This year, we intentionally set wider boundaries between divisions and created ALT+Sixth for games that do not fit anywhere else.
Division fit is worth 15 out of 100 points. Game quality, on-site demo fit, and polish matter more, so a game can still be selected with a lower division-fit score if it scores highly in the other areas.
Release status does not matter. You only need enough playable content for a demo.
A previously selected ALT+G entry cannot apply again as a selected entry. It may participate again as a sponsor.
Yes. Korean localization for an on-site demo is required, and teams must also attend the on-site demo on October 9.
We judge on the assumption of a 15-minute demo, so please prepare accordingly.
Indie games on PC, console, and mobile are accepted. For mobile games, a Google Play build is required.
Teams must prepare at least two demo devices themselves. For PC projects, DAREU gaming gear (keyboard and mouse) will be available to borrow during the exhibition.
Selected teams can participate in the exhibition without a separate participation fee. For a sponsored exhibition, please contact us through the separate inquiry channel.
The venue is expected to attract many visitors due to its location. At least one team member must be present at the booth.
You are welcome to sell merchandise if you wish. 100% of the revenue from the booth belongs to the participating team, and we may request sales performance data if necessary.