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2nd edition · 2026Our ALTernative Indie-Game Festival

ALT+G 2026

Six ways to experience games, ALT+G SIX SENSES.

Event date
Venue
Seongsu · Platz2

EXHIBITION GUIDE

Before you apply

VenueSEONGSUPlatz2 · 서울 성동구 뚝섬로17길 35
ApplicationsAug 11 — Aug 23
Exhibitor noteMerchandise welcome

Exhibitors may sell merchandise at the festival.

Exhibition scale12 + 2

12 selected works · 2 sponsor booths

Apply to ALT+G 2026

SIX SENSES

The six divisions

Choose one division based on the strength you are most confident in. Each game can enter only one division.

LIVEApplications by divisionSubmitted applications

Total13works

ALT+G divisions
01Submitted applications05works

What you see and hear

ALT+Tone

Division lens
What makes the game
Key sense
Eyes · ears

Colour for the eye, sound for the ear — games that begin with what you see and hear.

02Submitted applications02works

What you touch

ALT+Control

Division lens
What makes the game
Key sense
Hands

The feel of a single button — games that are enjoyable to play.

03Submitted applications01works

What you think

ALT+Mind

Division lens
What makes the game
Key sense
Mind

Judgement, calculation, discovery — games where thinking becomes play.

04Submitted applications02works

What you rewrite

ALT+Rules

Division lens
How the game is approached
Key sense
Experiment

Games that rewrite a genre's grammar or try an unfamiliar combination.

05Submitted applications01works

What you share

ALT+Together

Division lens
How the game is approached
Key sense
Connection

Games that become more fun when shared with others.

06Submitted applications02works

What you cannot explain

ALT+Sixth

Division lens
Everything beyond
Key sense
Instinct

Games that fit nowhere else, yet keep pulling you back.

SELECTION

80% expert · 20% public

Expert80%

Expert review

Public20%

Public review

Online selectionExhibited works

Online selection combines 80% expert review and 20% public review. Finalists from each division are determined by the first expert round alone.

Expert review

30ptsGameplay
Core fun and the play experience
30ptsExhibition fit
An experience that comes across in 15 minutes
25ptsPolish
Stable execution and overall finish
15ptsDivision fit
How the work's strengths connect to its chosen division

ALT+Sixth does not score division fit. It uses 35 points for gameplay, 35 for exhibition fit, and 30 for polish.

Public review

Each item carries the same weight on a 1–5 scale.

1–5Work appeal
How much the work draws you in
1–5Individuality and memorability
How clearly the work's own impression stays with you
1–5On-site experience expectation
Whether you want to experience it on site

Your ballot becomes valid after you complete all three items for six works. There is no minimum number of participants per work, and saved evaluations can be revised before the deadline.

12 EXHIBITS

Exhibition lineup

Division selection, one work from each division, six works total
Platform selection, two works total
High-score selection, three works total
Organiser selection, one work total
Twelve exhibited works in total

SUPPORTED BY

Supported by

TIMELINE

From applications to the festival

Timeline audience
  1. Applications
  2. Judging
  3. Selection announced
  4. Festival day
    Add to Google Calendar

VENUE

Platz2 · Seongsu

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SEONGSU · SEOUL

Platz2

서울 성동구 뚝섬로17길 35

Map data © OpenStreetMap contributors · Map by OpenFreeMap

APPLICATIONS

Apply to exhibit at ALT+G 2026

Applications close on August 23, 2026.

Apply to ALT+G 2026

FAQ

Application and festival information

Divisions

Can I apply to more than one division?

No. One game may be submitted to one division only.

Will I be disadvantaged if applications concentrate in one division?

We publish the competition rate for each division in real time during the application period. Check the current figures and choose strategically which division to enter.

I do not know which division my game belongs to.

This was one of the pieces of feedback we received last year. This year, we intentionally set wider boundaries between divisions and created ALT+Sixth for games that do not fit anywhere else.

Are the games that fit their division best selected?

Division fit is worth 15 out of 100 points. Game quality, on-site demo fit, and polish matter more, so a game can still be selected with a lower division-fit score if it scores highly in the other areas.

Eligibility

Can unreleased games apply?

Release status does not matter. You only need enough playable content for a demo.

Can a previous ALT+G entry apply again?

A previously selected ALT+G entry cannot apply again as a selected entry. It may participate again as a sponsor.

Can teams from overseas apply?

Yes. Korean localization for an on-site demo is required, and teams must also attend the on-site demo on October 9.

Builds and demos

How much demo content should we prepare?

We judge on the assumption of a 15-minute demo, so please prepare accordingly.

Are there platform restrictions?

Indie games on PC, console, and mobile are accepted. For mobile games, a Google Play build is required.

Do we need to bring the demo devices ourselves?

Teams must prepare at least two demo devices themselves. For PC projects, DAREU gaming gear (keyboard and mouse) will be available to borrow during the exhibition.

Participation requirements

Is there a participation fee?

Selected teams can participate in the exhibition without a separate participation fee. For a sponsored exhibition, please contact us through the separate inquiry channel.

How many people must stay at the booth?

The venue is expected to attract many visitors due to its location. At least one team member must be present at the booth.

Can we sell merchandise?

You are welcome to sell merchandise if you wish. 100% of the revenue from the booth belongs to the participating team, and we may request sales performance data if necessary.

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