What you see and hear
ALT+Tone
- Division lens
- What makes the game
- Key sense
- Eyes · ears
Colour for the eye, sound for the ear — games that begin with what you see and hear.
2nd edition · 2026Our ALTernative Indie-Game Festival
Six ways to experience games, ALT+G SIX SENSES.
EXHIBITION GUIDE
Exhibitors may sell merchandise at the festival.
12 selected works · 2 sponsor booths
SIX SENSES
Choose one division based on the strength you are most confident in. Each game can enter only one division.
LIVEApplications by divisionSubmitted applications
Total13worksWhat you see and hear
Colour for the eye, sound for the ear — games that begin with what you see and hear.
What you touch
The feel of a single button — games that are enjoyable to play.
What you think
Judgement, calculation, discovery — games where thinking becomes play.
What you rewrite
Games that rewrite a genre's grammar or try an unfamiliar combination.
What you share
Games that become more fun when shared with others.
What you cannot explain
Games that fit nowhere else, yet keep pulling you back.
SELECTION
Expert review
Public review
Online selection combines 80% expert review and 20% public review. Finalists from each division are determined by the first expert round alone.
ALT+Sixth does not score division fit. It uses 35 points for gameplay, 35 for exhibition fit, and 30 for polish.
Each item carries the same weight on a 1–5 scale.
Your ballot becomes valid after you complete all three items for six works. There is no minimum number of participants per work, and saved evaluations can be revised before the deadline.
12 EXHIBITS
SUPPORTED BY
TIMELINE
VENUE
The map loads as you approach this section.
After enabling map controls, use the arrow keys to move and plus or minus to zoom. Press Tab to leave the map.
Map data © OpenStreetMap contributors · Map by OpenFreeMap
ALT+G 2025
From game showcases and DJ sets to the flea market and awards: photographs from the first ALT+G in Seongsu in 2025.
APPLICATIONS
Applications close on August 23, 2026.
Apply to ALT+G 2026FAQ
No. One game may be submitted to one division only.
We publish the competition rate for each division in real time during the application period. Check the current figures and choose strategically which division to enter.
This was one of the pieces of feedback we received last year. This year, we intentionally set wider boundaries between divisions and created ALT+Sixth for games that do not fit anywhere else.
Division fit is worth 15 out of 100 points. Game quality, on-site demo fit, and polish matter more, so a game can still be selected with a lower division-fit score if it scores highly in the other areas.
Release status does not matter. You only need enough playable content for a demo.
A previously selected ALT+G entry cannot apply again as a selected entry. It may participate again as a sponsor.
Yes. Korean localization for an on-site demo is required, and teams must also attend the on-site demo on October 9.
We judge on the assumption of a 15-minute demo, so please prepare accordingly.
Indie games on PC, console, and mobile are accepted. For mobile games, a Google Play build is required.
Teams must prepare at least two demo devices themselves. For PC projects, DAREU gaming gear (keyboard and mouse) will be available to borrow during the exhibition.
Selected teams can participate in the exhibition without a separate participation fee. For a sponsored exhibition, please contact us through the separate inquiry channel.
The venue is expected to attract many visitors due to its location. At least one team member must be present at the booth.
You are welcome to sell merchandise if you wish. 100% of the revenue from the booth belongs to the participating team, and we may request sales performance data if necessary.